Pe langa ce aveti in tutorial bagati in instancebase.cpp
Cod:
#include "PythonSystem.h"
Dupa in root/uigameoption.py
Cauta:
Cod:
def __Initialize(self):
Si adauga
Cod:
self.MadaraModelShow = []
Partea de entity_view.cpp
sub:
C:
if (!ent->IsType(ENTITY_OBJECT))
if (DISTANCE_APPROX(ent->GetX() - m_me->GetX(), ent->GetY() - m_me->GetY()) > dwViewRange)
return;
C:
if (ent->IsType(ENTITY_CHARACTER) && m_me->IsType(ENTITY_CHARACTER))
{
LPCHARACTER chMe = (LPCHARACTER)m_me;
LPCHARACTER chEnt = (LPCHARACTER)ent;
if (chMe->IsPC() && chEnt->IsNPC() && chEnt->IsPet() && chEnt->GetRaceNum() == 30000 && chMe->GetShowOfflineShop() == 1)
return;
}
Ultima editare: