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Specificatii:
Locale_inc.h

Cod:
#define LOCALE_SERVICE_SINGAPORE            // ½Ì°¡Æú
#define ENABLE_COSTUME_SYSTEM // Costume System
#define ENABLE_ENERGY_SYSTEM // Energy System
#define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System
#define ENABLE_NEW_EQUIPMENT_SYSTEM // New equipement system (belt)

#define VERSION 4969

/// Login UI ------------------------
// Server Select Renewal (08.09.2018)
#define ENABLE_SERVER_SELECT_RENEWAL
#define ENABLE_CHANNEL_LIST
#define LOGIN_COUNT_DOWN_UI_MODIFY
/// ---------------------------------

/// Todo List -------------------------------
#define ENABLE_WOLFMAN_CHARACTER // Enable Wolfman character
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_CREATION // Disable Wolfman creation
#define ENABLE_PLAYER_PER_ACCOUNT5 // Enable 5 players per account
#endif
#define ENABLE_MESSENGER_LOCK_FIX
/// -----------------------------------------


/// OSP.TMP_WORK
#define ENABLE_PARTY_CHALLENGE_SYSTEM // Party challenge
#define ENABLE_SECONDARY_ACCE_COSTUME_SYSTEM // Acce costume

/// OSP.WORK
#define ENABLE_678TH_SKILL // New 678th skills
#define ENABLE_CHEQUE_SYSTEM // New currency (cheque)
#define ENABLE_MINI_GAME_OKEY // Mini game rumi (okey)
#define ENABLE_MINI_GAME_CATCH_KING // Mini game catch king
#define ENABLE_GEM_SYSTEM // Gem market and new curreny (gaya)
#define ENABLE_EXTEND_INVEN_SYSTEM // Extended inventory pages (4)
#define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment options
#define ENABLE_TAB_NEXT_TARGET // Enable next target on key tab
#define ENABLE_ITEM_DROP_RENEWAL // Renewal of item drops with color effect
#define ENABLE_SEND_TARGET_INFO // Monsters information
#define ENABLE_OFFLINE_SHOP_SYSTEM // Offline private shop
#define ENABLE_SPECIAL_INVENTORY_SYSTEM // Special inventory
#define ENABLE_AUTO_REFINE // Auto refinement option
#define ENABLE_NEW_BLEND_AFFECT // New blend affects with icon
#define ENABLE_CAPTCHA_SYSTEM // Captcha input
#define ENABLE_12ZI // 12ZI mission notice (without dungeon)
#define ENABLE_DUNGEON_INFO_SYSTEM // Dungeon informations
#define ENABLE_GENDER_ALIGNMENT // Gender alignment (m, f)
#define ENABLE_NEW_DROP_DIALOG // New drop dialog with remove item option
#define ENABLE_GUILD_LEADER_GRADE_NAME // Shows guild leader grade name on text tail
#define ENABLE_MESSENGER_GM // Messenger gm list
#define ENABLE_MESSENGER_BLOCK // Messenger block
#define ENABLE_DETAILS_UI // Character details (bonus page)
#define ENABLE_QUIVER_SYSTEM // Quiver
#define ENABLE_NEW_USER_CARE // User care

#define ENABLE_SWAP_SLOT_SYSTEM // Swap item slot
#ifdef ENABLE_SWAP_SLOT_SYSTEM
#define ENABLE_SWAP_SLOT_DIFFUSE_COLOR // Swap item slot diffuse color on over event
#endif

#define ENABLE_VIEW_TARGET_DECIMAL_HP // View targets decimal hp
#ifdef ENABLE_VIEW_TARGET_DECIMAL_HP
#define ENABLE_VIEW_TARGET_PLAYER_HP // View target player's hp
#endif

#define ENABLE_CHANGE_LOOK_SYSTEM // Change look of item
#define ENABLE_HIDE_COSTUME_SYSTEM // Hide costume parts
#define ENABLE_EXPRESSING_EMOTION // Special actions
#define ENABLE_REFINE_FAIL_TYPE // Extended refine fail message
#define ENABLE_GACHA // ENABLE_BOSS_BOX Gacha boxes (x use time)
#define ENABLE_ELEMENT_ADD // Monsters element
#define ENABLE_TEXT_IMAGE_LINE // Image in text line
#define ENABLE_PENDANT // Talismans of elements
#define ENABLE_GROWTH_PET_SYSTEM // Growth pet system w/ item type
#define ENABLE_IMAGE_SCALE // Image box scaling
#define ENABLE_SPECIAL_PVP_DUEL_OPTION // Special PvP duel with arguments (without critcal, penetration, posion and others...)
#define ENABLE_EMOTION_HIDE_WEAPON // Hide weapon while acting emotions
#define ENABLE_LOADING_TIP // Show loading tip
#define ENABLE_SOUL_BIND_SYSTEM // Soul bind items
#define ENABLE_QUEST_RENEWAL // Quest page renewal
#define ENABLE_ENB_MODE // ENB Mode (HD)

#define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Guild dragon lair dungeon
#ifdef ENABLE_GUILD_DRAGONLAIR_SYSTEM
#define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM
#define GUILD_DRAGONLAIR_STONE 6118 // Guild dragon lair statue vnum
#endif

#define ENABLE_DISABLE_SOFTWARE_TILING // Disable software tiling
#define ENABLE_GRAPHIC_ON_OFF // System graphic options
#define ENABLE_DOG_MODE // Dog mode (all monsters with dog model)
#define ENABLE_EXTENDED_BLEND_AFFECT // Extended blend item affect
#define ENABLE_MOVE_CHANNEL // Move game channel
#define ENABLE_MAILBOX_SYSTEM // Mailbox system
#if defined(ENABLE_MAILBOX_SYSTEM)
#define ENABLE_PORTABLE_MAILBOX // Enable portable Mailbox system
#endif
#define ENABLE_GUI_SELECT // Select alternative GUI
#define ENABLE_QUICK_PICKUP // Fast pickup close items
#define ENABLE_SHOPEX_RENEWAL // ShopEX renewal
#ifdef ENABLE_SHOPEX_RENEWAL
#define ENABLE_SHOPEX_TAB4 // ShopEx 4 tabs
#endif
#define ENABLE_SOUL_SYSTEM // Soul system
#define ENABLE_SKILL_COLOR_SYSTEM // Skill color
#ifdef ENABLE_SKILL_COLOR_SYSTEM
// #define ENABLE_5LAYER_SKILL_COLOR // Enable 5 layers for skill color
#endif
#define ENABLE_DS_GRADE_MYTH // Dragon soul mythical grade
#define ENABLE_PRIVATE_SHOP_SEARCH_SYSTEM // Private shop search
#define ENABLE_DSS_ACTIVE_EFFECT_BUTTON // Dragon soul active effect button
#define ENABLE_DSS_EXTENDED_RECHARGE // Dragon soul extended recharge
#define ENABLE_EXTENDED_ITEM_COUNT // Extend the amount of items
#define ENABLE_ITEM_SOCKET5 // Extend item sockets
#define ENABLE_STONE_OF_BLESS // Stone of bless (refinement item)
#define ENABLE_DICE_SYSTEM // New dice system
#define ENABLE_DS_SET // Dragon soul table handling
#define ENABLE_MULTI_LANGUAGE_SYSTEM // Multi language system
#define ENABLE_COSTUME_EXTENDED_RECHARGE // Costume extended recharge
#define ENABLE_BATTLE_PASS_SYSTEM // Battle pass system
#define ENABLE_PLAYER_PIN_SYSTEM // Player PIN Code
#define ENABLE_SKILLBOOK_COMB_SYSTEM // Skill book combination
#define ENABLE_67TH_BONUS // 6th and 7th rare bonus (classic)
#define ENABLE_MAGIC_REDUCTION // Magic Reduction

#define ENABLE_SWITCHBOT_SYSTEM // Attribute switcher (switch bot)
#define ENABLE_EXTENDED_WHISPER_DETAILS // Extended whisper target inforamtion, created mainly for multi language country flag but can be used for other information.
// #define ENABLE_ITEM_POWER_SYSTEM // Item power
#define ENABLE_CHANNEL_STATUS_UPDATE // Channel player count

/// WJ_WORK
#define WJ_NEW_USER_CARE // Save user options
#define WJ_SHOW_MOB_INFO // Show monsters level & aggressive flag
#define WJ_ENABLE_PICKUP_ITEM_EFFECT // Pickup item effect
#define WJ_ENABLE_TRADABLE_ICON // Block un-tradable items
#define WJ_MULTI_TEXTLINE // Multi textline

/// Costume Systems
#define ENABLE_MOUNT_COSTUME_SYSTEM // Mount costume
#define ENABLE_ACCE_COSTUME_SYSTEM // Acce costume
#define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon costume
#define ENABLE_COSTUME_ATTR_SYSTEM // Costume attributes

/// Fixes & Others
#define ENABLE_FOG_FIX // Fog fix for new environment effect
#define ENABLE_EFFECT_CAMERA_VIEW_FIX // Effect camera view fix
#define REMOVE_SAFEZONE_COLLISION // Remove npc collision in safe zone.
#define REMOVE_SHOP_COLLISION // Remove shop collision
#define REMOVE_HORSE_COLLISION // Remove horse collision
#define REMOVE_OX_PLAYER_COLLISION // Remove player collision in ox event map
#define DISABLE_SEND_SEQUENCE // Disable send sequence
#define DISABLE_INDEX_FILE // Disable index file from client
#define ENABLE_MD5_FILE_CHECK // Enable MD5 file check from client
#define ENABLE_ETER_PACK_OBSCURING // Enable EterPack key obscuring (hide heys from binary)
#define ENABLE_CONFIG_MODULE // Enable configuration module for saving settings
#define ENABLE_IMPROVED_LOGOUT_POINTS // Enable improved logout points which shows the last player status points and parts on intro select
#define ENABLE_IMAGE_CLIP_RECT // Enable image clipping for borders
#define ENABLE_DISCORD_RPC // Enable discord rpc
// #define ENABLE_FOX_FS // Enable FoxFS Pack
#define CEF_BROWSER // CEF Browser
// #define ENABLE_PATCH_CHECK // Enable patch check
// #define ENABLE_CYTHON // Enable CYTHON
#define ENABLE_MAP_LOCATION_APP_NAME // Enable map location on the app name
#define ENABLE_ATLAS_MARK_INFO // Enable atlas mark info from client

#define ENABLE_SAME_SELL_PRICE // Buy & Sell prices are them same
#define ENABLE_SKILL_COOLTIME_UPDATE // Refresh skill cooldown after death
#define ENABLE_HEART_BEAT_MALL // Enable heart beat effect on mall icon according to health points
#define ENABLE_NOVA_ENCRIPTACION // Nova Encriptação para esconder as chaves dos eix/epk
#define __INDEX_FROM_SOURCE__ // index está na source do cliente.
Game ( service.h)

Cod:
#ifndef __INC_SERVICE_H__
#define __INC_SERVICE_H__

#define _IMPROVED_PACKET_ENCRYPTION_ // ÆÐŶ ¾ÏÈ£È °³¼±
#define __PET_SYSTEM__
#define __UDP_BLOCK__

/// OSF_WORK
#define __WOLFMAN_CHARACTER__ // Wolfman character
#ifdef __WOLFMAN_CHARACTER__
// #define __DISABLE_WOLFMAN_CREATION__ // Disable Wolfman creation
#define __PLAYER_PER_ACCOUNT5__ // Enable 5 players per account
#endif
#define __SWAP_ITEM_SYSTEM__ // Swap items between inventory slots
#define __SORT_INVENTORY_ITEMS__ // Sorts all inventory items
#define __ITEM_DROP_RENEWAL__ // Item drop renewal
#define __INVENTORY_4PAGES__ // 4 inventory pages
#define __SPECIAL_INVENTORY_SYSTEM__ // Special inventory
#define __MINI_GAME_OKEY__ // Mini game okey/runi
#define __MINI_GAME_CATCH_KING__ // Mini game catch king
#define __SEND_TARGET_INFO__ // Monster target information
#define __SEND_TARGET_ELEMENT__ // Target element
#define __7AND8TH_SKILLS__ // 7 and 8th skill
#define __NEW_BLEND_AFFECT__ // New blend affect
#define __12ZI_NOTICE__ // 12ZI mission notice
#define __NEW_DROP_DIALOG__ // New drop dialog with remove item option
#define __GUILD_LEADER_GRADE_NAME__ // Shows guild leader grade name on text tail
#define __MESSENGER_BLOCK_SYSTEM__ // Messenger block list
#define __MESSENGER_GM__ // Messenger gm list
#define __VIEW_TARGET_DECIMAL_HP__ // View targets decimal hp
#ifdef __VIEW_TARGET_DECIMAL_HP__
#define __VIEW_TARGET_PLAYER_HP__ // View target players' hp
#endif
#define __QUIVER_SYSTEM__ // Ninja quiver
#define __IGNORE_LOW_POWER_BUFF__ // Ignore low power buff
#define __CHANGE_LOOK_SYSTEM__ // Change look of item
#define __HIDE_COSTUME_SYSTEM__ // Hide costume part
#define __OFFLINE_PRIVATE_SHOP_SYSTEM__ // Offline private shop
#define __DUNGEON_INFO_SYSTEM__ // Dungeons informations
#define __EXPRESSING_EMOTIONS__ // Special actions & emotions
#define __GENDER_ALIGNMENT__ // Gender alignment
#define __REFINE_FAIL_TYPE__ // Extended refine fail message
#define __GACHA_SYSTEM__ // Gacha boxes (x use time)

#define __ELEMENT_SYSTEM__ // Elements of monsters and pendants
#define __PENDANT_SYSTEM__ // Talismans of elements
// #define __USE_SINGLE_ADD_ATTRIBUTE__ // Use single add attribute
#define __MAGIC_REDUCTION__ // Magic Reduction

#define __EXTENDED_ITEM_AWARD__ // Extended item award
#define __GROWTH_PET_SYSTEM__ // Growth pet system
#define __SPECIAL_PVP_DUEL_OPTION__ // Special PvP duel with arguments (without critcal, penetration, posion and others...)
#define __FLAG_IMAGE_SHOUT_LINE__ // Display's kingdoom flag in shout line
#define __SOUL_BIND_SYSTEM__ // Soul bind items
#define __QUEST_RENEWAL__ // Quest renewal with categories
#define __AUTO_BLEND_AFFECT__ // Auto blend item affect
#define __ANTI_EXP_RING__ // Anti experience ring
#define __MOVE_CHANNEL__ // Move channel system
#define __MAILBOX_SYSTEM__ // Mailbox system
#if defined(__MAILBOX_SYSTEM__)
#define _PORTABLE_MAILBOX_ // Portable Mailbox system (open anywhere)
#endif
#define __SHOPEX_RENEWAL__ // ShopEX renewal
#ifdef __SHOPEX_RENEWAL__
#define __SHOPEX_TAB4__ // ShopEX 4 tabs
#endif
#define __SOUL_SYSTEM__ // Soul system
#define __SKILL_COLOR_SYSTEM__ // Skill color system
#define __DS_GRADE_MYTH__ // Dragon soul mythical grade
#define __PRIVATE_SHOP_SEARCH_SYSTEM__ // Search private shop items
#ifdef __PRIVATE_SHOP_SEARCH_SYSTEM__
#define __PRIVATE_SHOP_SEARCH_NEED_ITEM__ // Require special search item
#endif
#define __EXTENDED_DSS_RECHARGE__ // Dragon soul extended recharge
#define __EXTENDED_ITEM_COUNT__ // Extend the amount of items
#define __ITEM_SOCKET5__ // Extend item sockets
#define __EXTENDED_BLEND__ // Extened blend affect
#define __STONE_OF_BLESS__ // New refine item
#define __DICE_SYSTEM__ // New dice system
#define __DS_SET__ // Dragon soul handle bonus
#define __MULTI_LANGUAGE_SYSTEM__ // Multi language system
#define __EXTENDED_COSTUME_RECHARGE__ // Costume extended recharge
#define __BATTLE_PASS_SYSTEM__ // Battle pass system
#define __PLAYER_PIN_SYSTEM__ // Player PIN Code
#define __SKILLBOOK_COMB_SYSTEM__ // Skill book combination

#define __ATTR_SWITCH_SYSTEM__ // Attribute switcher (switch bot)
#define __EXTENDED_WHISPER_DETAILS__ // Extended whisper details
// #define __ITEM_POWER_SYSTEM__ // Item power
#define __CHANNEL_STATUS_UPDATE__ // Channel player count

#define _IMPROVED_LOGOUT_POINTS_ // Improved update packet on logout
#define __DISABLE_SEND_SEQUENCE__ // Disable sequence
// #define __ALLOW_EXTERNAL_PEER__ // Allow external peer API
#define __SKILL_COOLTIME_UPDATE__ // Refresh skill cooldown after death

/// WJ_WORK
#define __WJ_SHOW_MOB_INFO__ // Show monster aggregate flag and level
#define __WJ_PICKUP_ITEM_EFFECT__ // Pickup item effect

/// Costume Systems
#define __MOUNT_COSTUME_SYSTEM__ // Mount costume system
#define __ACCE_COSTUME_SYSTEM__ // Sash costume system
#define __WEAPON_COSTUME_SYSTEM__ // Weapon costume system
#define __COSTUME_ATTR_SYSTEM__ // Costume attribute switchers

/// Cheque & Gem System
#define __CHEQUE_SYSTEM__ // Won
#define __GEM_SYSTEM__ // Gem
#if defined(__GEM_SYSTEM__)
#define __GEM_MARKET_SYSTEM__ // Gem Market
#endif

/// Dungeons
#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ // Guild dragon lair party system
#ifdef __GUILD_DRAGONLAIR_PARTY_SYSTEM__
#define __GUILD_DRAGONLAIR__ // Guild dragon lair dungeon
#ifdef __GUILD_DRAGONLAIR__
#define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
#define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
#define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
#endif
#endif
#define __TEMPLE_OCHAO__ // Temple of the Ochao
#ifdef __TEMPLE_OCHAO__
#define TEMPLE_OCHAO_MAP_INDEX 353
#define TEMPLE_OCHAO_GUARDIAN 6405
#define TEMPLE_OCHAO_PORTAL 20415
#endif
#define __EREBUS_DUNGEON__ // Erebus dungeon
#ifdef __EREBUS_DUNGEON__
#define EREBUS_FINAL_BOSS 6192
#define EREBUS_HEALER 6409
#endif

#endif
Poze:
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