If you use SQLMsg* pkMsg(DBManager::instance().DirectQuery
trebuie c++11
Cod:
void CHARACTER::UpdateShopItems()
At the End:
delete Msg;
#######################################################
void CHARACTER::LoadPrivShops()
At the End:
delete pkMsg;
#######################################################
void CHARACTER::OpenShop(DWORD id, const char* name, bool onboot)
At the End:
pkMsg.reset(nullptr);
#######################################################
ACMD(do_shop_update_item)
After:
if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(30000, i))
{
CharacterVectorInteractor::iterator it = i.begin();
while (it != i.end())
{
LPCHARACTER pc = *it++;
if (pc)
if (pc->GetRaceNum() == 30000 && pc->GetPrivShop() == shop_id)
{
pc->UpdateShopItems();
return;
}
}
}
Add:
delete pkMsg;
After:
if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(30000, i))
{
CharacterVectorInteractor::iterator it = i.begin();
while (it != i.end())
{
LPCHARACTER pc = *it++;
if (pc)
if (pc->GetRaceNum() == 30000 && pc->GetPrivShop() == shop_id)
{
pc->UpdateShopItems();
return;
}
}
}
Add:
delete pkMsg;
After:
TPacketShopUpdateItem packet;
packet.shop_id = shop_id;
db_clientdesc->DBPacket(HEADER_GD_SHOP_UPDATE_ITEM, 0, &packet, sizeof(packet));
}
}
Add:
delete pkMsg;
#######################################################
ACMD(do_shop_refresh_items)
At the End:
delete pkMsg;
#######################################################
EVENTFUNC(fix_shop_event)
Before:
return PASSES_PER_SEC(SHOP_TIME_REFRESH * 60);
Insert:
delete pkMsg;
trebuie c++11