I
Ionut
Nume resursa: Insert sash on inventory
Poze:
Cu fix/fara: Cu fix
Download: Nu e cazul
Alte obiectii: Nu e cazul
Open uiinventory.py
Cauta/Search
Adauga sub/Add below
Cauta/Search
Adauga sub/Add below
Cauta/Search
Adauga sub/Add below
open inventorywindow.py (locale)
Cauta/Search
Adauga sub/Add below
Cauta/Search
Adauga/Add below
Poze:
Cu fix/fara: Cu fix
Download: Nu e cazul
Alte obiectii: Nu e cazul
Open uiinventory.py
Cauta/Search
Cod:
self.wndItem.RefreshSlot()
if self.wndBelt:
self.wndBelt.RefreshSlot()
Adauga sub/Add below
Cod:
def RefreshNewSlotAcce(self):
getAcceVnum=player.GetItemIndex
illumina_slot_acce = item.COSTUME_SLOT_COUNT
for acce_illumina in xrange(illumina_slot_acce):
slot_Acce = item.COSTUME_SLOT_START + acce_illumina
self.wndEquip.SetItemSlot(slot_Acce, getAcceVnum(slot_Acce), 0)
self.wndEquip.RefreshSlot()
Cauta/Search
Cod:
def Show(self):
self.__LoadWindow()
Adauga sub/Add below
Cod:
self.RefreshNewSlotAcce()
Cauta/Search
Cod:
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
getItemVNum=player.GetItemIndex
Adauga sub/Add below
Cod:
illumina_slot_acce = item.COSTUME_SLOT_COUNT
for acce_illumina in xrange(illumina_slot_acce):
slot_Acce = item.COSTUME_SLOT_START + acce_illumina
self.wndEquip.SetItemSlot(slot_Acce, getItemVNum(slot_Acce), 0)
open inventorywindow.py (locale)
Cauta/Search
Cod:
import item
Adauga sub/Add below
Cod:
SLOT_ACCE_ILLUMINA = item.COSTUME_SLOT_START
Cauta/Search
Cod:
"slot" : (
Adauga/Add below
Cod:
{"index":SLOT_ACCE_ILLUMINA+2, "x":80, "y":3, "width":32, "height":32}, # Slot Acce Illumina